Sourav Mukherjee
“I don't avoid difficult problems — I look for them.”

3D Bathroom Configurator
BathXpertZ
50+
Products
7+
Years
35+
Games
About Me

Senior AI, XR & Real-Time 3D Engineer with 7+ years building production-grade AI systems, XR training platforms, metaverse environments, 50+ games and cloud products. Expert in AI-assisted development using Kiro, Devin, Codex, Cursor and GitHub Copilot.
I am passionate about solving highly complex technical challenges, learning new technologies, and taking ownership from concept to production. I strongly believe in growing with my team, sharing knowledge, mentoring others, and continuously learning whatever is needed to build better products together.
Open to roles like
Languages
Skills & Expertise
AI / GenAI
AI Tools & Editors
Unity / XR / 3D
Generative 3D / CV
Full Stack
Cloud / DevOps
Delivery & Leadership
Experience
Senior XR / Unity Developer
- ▹Led engineering of BathXpertZ — real-time 3D bathroom configuration and quotation platform with configurable layouts, catalog selection, BOQ/pricing, design cloning and CRM-oriented proposal workflows.
- ▹Designed modular product-catalog, scene, material, pricing and multi-bathroom project architecture using reusable Unity components and data-driven workflows.
- ▹Optimized interactive 3D performance through asset structuring, prefab reuse, material control, scene cleanup and platform-aware rendering decisions.
- ▹Contributed to ChefConnect — mobile-responsive home-chef marketplace with ordering, chef/admin dashboards, OTP authentication, payment flows and real-time order tracking.
- ▹Leveraged AI-assisted development tools (Kiro AI IDE, GitHub Copilot) to accelerate architecture design, code generation and delivery workflows.
Tech Lead — Unity & XR
- ▹Owned Unity/XR architecture for enterprise simulation, industrial metaverse and investor-facing product demonstrations across Android, iOS, WebGL and XR targets.
- ▹Defined standards for scene structure, asset import, code quality, version control, CI/CD, profiling and release readiness for an 8+ member engineering group.
- ▹Designed digital-twin and telemetry interaction patterns combining real-time 3D environments, cloud data and GenAI-assisted workflows.
- ▹Mentored engineers on XR interaction design, debugging, performance optimization, Git workflows and production delivery discipline.
- ▹Adopted AI coding tools (Devin AI, ChatGPT, Cursor) for rapid prototyping, code review automation and technical documentation generation.
Senior Software Developer
- ▹Led R&D and end-to-end development of a cross-platform AR landscape application for Android, iOS and web, prioritizing tracking stability on real-world mobile devices.
- ▹Evaluated AR Foundation, Vuforia, Zappar and WebAR approaches; designed computer-vision landmark detection and anchor-persistence concepts for improved tracking reliability.
- ▹Applied camera and motion sensor-fusion concepts and native plugin integration while optimizing memory, textures, battery usage and runtime performance.
- ▹Used AI-assisted R&D tools (GitHub Copilot, Cursor, ChatGPT) to accelerate evaluation, prototyping and documentation workflows.
Senior Unity Developer
- ▹Led development of the Zuellig Pharma healthcare metaverse connecting doctors and patients through virtual consultation spaces, prescription workflows, medicine discovery and purchasing paths.
- ▹Integrated Unity with REST APIs, payment SDKs and healthcare workflows while maintaining responsive real-time rendering and multi-scene UX.
- ▹Coordinated with backend, design and stakeholder teams to deliver production-focused demonstrations and cross-platform releases.
Full Stack XR Developer
- ▹Built a Fujitsu industrial metaverse and digital-twin visualization platform that synchronized 2D analytics dashboards with interactive 3D environments.
- ▹Implemented browser-based 3D workflows using Unity/WebGL and Three.js concepts with React, Node.js and real-time backend data patterns.
- ▹Worked across scene management, data binding, frontend architecture and performance optimization for enterprise visualization use cases.
Lead Game Developer
- ▹Designed, developed and shipped 35+ Unity games for Android and iOS across arcade, casual, puzzle, card, educational and simulation genres.
- ▹Owned prototype-to-publish delivery including gameplay systems, UI, ads and monetization SDKs, analytics, testing, optimization, store builds and post-launch support.
- ▹Improved mobile runtime performance using object pooling, batching, texture compression, lightweight shaders, scene cleanup and memory-aware asset workflows.
- ▹Mentored 10+ junior developers through code reviews, pair programming, onboarding, debugging and production delivery standards.
Education
Master of Computer Applications (MCA)
Haldia Institute of Technology
Graduated 2021Bachelor of Computer Applications (BCA)
Techno India Salt Lake
Graduated 2018Get In Touch
Available for senior engineering roles, technical leadership positions, and consulting engagements. Immediate joiner — let's build something exceptional.
Immediate joiner. Available for senior roles in AI engineering, XR development, technical leadership and consulting.







